#include "Settings.h"

const string Settings::OUTPUT_FILENAME = "output.bmp";
const float Settings::OUTPUT_MULTIPLIER = 1.f;

Settings::Settings()
{
	direction = make_float3(0, 0, 1.f);
	norm(direction);

	this->imageWidth = 0;
	this->imageHeight = 0;
	this->inputFilename = "";
	this->TFFilename = "";
	this->dataSizeX = 0;
	this->dataSizeY = 0;
	this->dataSizeZ = 0;
	this->scaleFactor = 1.f;
	this->divisor = 1.f;

	for(int i = 0;i < 10;i++)
		TFWeights[i] = 0;
}

Settings::~Settings()
{
}
